// <copyright file="PointerInputDevice.cs" company="Selenium Committers">
// Licensed to the Software Freedom Conservancy (SFC) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The SFC licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied.  See the License for the
// specific language governing permissions and limitations
// under the License.
// </copyright>

using OpenQA.Selenium.Internal;
using System;
using System.Collections.Generic;
using System.Globalization;

namespace OpenQA.Selenium.Interactions;

/// <summary>
/// Represents the origin of the coordinates for mouse movement.
/// </summary>
public enum CoordinateOrigin
{
    /// <summary>
    /// The coordinate origin is the origin of the view port of the browser.
    /// </summary>
    Viewport,

    /// <summary>
    /// The origin of the movement is the most recent pointer location.
    /// </summary>
    Pointer,

    /// <summary>
    /// The origin of the movement is the center of the element specified.
    /// </summary>
    Element
}

/// <summary>
/// Specifies the type of pointer a pointer device represents.
/// </summary>
public enum PointerKind
{
    /// <summary>
    /// The pointer device is a mouse.
    /// </summary>
    Mouse,

    /// <summary>
    /// The pointer device is a pen or stylus.
    /// </summary>
    Pen,

    /// <summary>
    /// The pointer device is a touch screen device.
    /// </summary>
    Touch
}

/// <summary>
/// Specifies the button used during a pointer down or up action.
/// </summary>
public enum MouseButton
{
    /// <summary>
    /// This button is used for signifying touch actions.
    /// </summary>
    Touch = 0,

    /// <summary>
    /// The button used is the primary button.
    /// </summary>
    Left = 0,

    /// <summary>
    /// The button used is the middle button or mouse wheel.
    /// </summary>
    Middle = 1,

    /// <summary>
    /// The button used is the secondary button.
    /// </summary>
    Right = 2,

    /// <summary>
    /// The X1 button used for navigating back.
    /// </summary>
    Back = 3,

    /// <summary>
    /// The X2 button used for navigating forward.
    /// </summary>
    Forward = 4,
}

/// <summary>
/// Represents a pointer input device, such as a stylus, mouse, or finger on a touch screen.
/// </summary>
public class PointerInputDevice : InputDevice
{
    private readonly PointerKind pointerKind;

    /// <summary>
    /// Initializes a new instance of the <see cref="PointerInputDevice"/> class.
    /// </summary>
    public PointerInputDevice()
        : this(PointerKind.Mouse)
    {
    }

    /// <summary>
    /// Initializes a new instance of the <see cref="PointerInputDevice"/> class.
    /// </summary>
    /// <param name="pointerKind">The kind of pointer represented by this input device.</param>
    public PointerInputDevice(PointerKind pointerKind)
        : this(pointerKind, Guid.NewGuid().ToString())
    {
    }

    /// <summary>
    /// Initializes a new instance of the <see cref="PointerInputDevice"/> class.
    /// </summary>
    /// <param name="pointerKind">The kind of pointer represented by this input device.</param>
    /// <param name="deviceName">The unique name for this input device.</param>
    /// <exception cref="ArgumentException">If <paramref name="deviceName"/> is <see langword="null"/> or <see cref="string.Empty"/>.</exception>
    public PointerInputDevice(PointerKind pointerKind, string deviceName)
        : base(deviceName)
    {
        this.pointerKind = pointerKind;
    }

    /// <summary>
    /// Gets the type of device for this input device.
    /// </summary>
    public override InputDeviceKind DeviceKind => InputDeviceKind.Pointer;

    /// <summary>
    /// Returns a value for this input device that can be transmitted across the wire to a remote end.
    /// </summary>
    /// <returns>A <see cref="Dictionary{TKey, TValue}"/> representing this action.</returns>
    public override Dictionary<string, object> ToDictionary()
    {
        Dictionary<string, object> toReturn = new Dictionary<string, object>();

        toReturn["type"] = "pointer";
        toReturn["id"] = this.DeviceName;

        Dictionary<string, object> parameters = new Dictionary<string, object>();
        parameters["pointerType"] = this.pointerKind.ToString().ToLowerInvariant();
        toReturn["parameters"] = parameters;

        return toReturn;
    }

    /// <summary>
    /// Creates a pointer down action.
    /// </summary>
    /// <param name="button">The button of the pointer that should be pressed.</param>
    /// <returns>The action representing the pointer down gesture.</returns>
    public Interaction CreatePointerDown(MouseButton button)
    {
        return CreatePointerDown(button, new PointerEventProperties());
    }

    /// <summary>
    /// Creates a pointer down action.
    /// </summary>
    /// <remarks>
    /// MouseButton value applies to Pen types for primary, secondary and erase functionality (0, 2, and 5 respectively)
    /// </remarks>
    /// <param name="button">The button of the pointer that should be pressed.</param>
    /// <param name="properties">The specifications for the pointer event interaction</param>
    /// <returns>The action representing the pointer down gesture.</returns>
    public Interaction CreatePointerDown(MouseButton button, PointerEventProperties properties)
    {
        return new PointerDownInteraction(this, button, properties);
    }

    /// <summary>
    /// Creates a pointer up action.
    /// </summary>
    /// <param name="button">The button of the pointer that should be released.</param>
    /// <returns>The action representing the pointer up gesture.</returns>
    public Interaction CreatePointerUp(MouseButton button)
    {
        return CreatePointerUp(button, new PointerEventProperties());
    }

    /// <summary>
    /// Creates a pointer down action.
    /// </summary>
    /// <remarks>
    /// MouseButton value applies to Pen types for primary, secondary and erase functionality (0, 2, and 5 respectively)
    /// </remarks>
    /// <param name="button">The button of the pointer that should be pressed.</param>
    /// <param name="properties">The specifications for the pointer event interaction</param>
    /// <returns>The action representing the pointer down gesture.</returns>
    public Interaction CreatePointerUp(MouseButton button, PointerEventProperties properties)
    {
        return new PointerUpInteraction(this, button, properties);
    }

    /// <summary>
    /// Creates a pointer move action to a specific element.
    /// </summary>
    /// <param name="target">The <see cref="IWebElement"/> used as the target for the move.</param>
    /// <param name="xOffset">The horizontal offset from the origin of the move.</param>
    /// <param name="yOffset">The vertical offset from the origin of the move.</param>
    /// <param name="duration">The length of time the move gesture takes to complete.</param>
    /// <returns>The action representing the pointer move gesture.</returns>
    /// <exception cref="ArgumentNullException">If <paramref name="target"/> is <see langword="null"/>.</exception>
    public Interaction CreatePointerMove(IWebElement target, int xOffset, int yOffset, TimeSpan duration)
    {
        return CreatePointerMove(target, xOffset, yOffset, duration, new PointerEventProperties());
    }

    /// <summary>
    /// Creates a pointer move action to a specific element.
    /// </summary>
    /// <param name="target">The <see cref="IWebElement"/> used as the target for the move.</param>
    /// <param name="xOffset">The horizontal offset from the origin of the move.</param>
    /// <param name="yOffset">The vertical offset from the origin of the move.</param>
    /// <param name="duration">The length of time the move gesture takes to complete.</param>
    /// <param name="properties">The specifications for the pointer event interaction</param>
    /// <returns>The action representing the pointer move gesture.</returns>
    /// <exception cref="ArgumentNullException">If <paramref name="target"/> is <see langword="null"/>.</exception>
    public Interaction CreatePointerMove(IWebElement target, int xOffset, int yOffset, TimeSpan duration, PointerEventProperties properties)
    {
        return new PointerMoveInteraction(this, target, CoordinateOrigin.Element, xOffset, yOffset, duration, properties);
    }

    /// <summary>
    /// Creates a pointer move action to an absolute coordinate.
    /// </summary>
    /// <param name="origin">The origin of coordinates for the move. Values can be relative to
    /// the view port origin, or the most recent pointer position.</param>
    /// <param name="xOffset">The horizontal offset from the origin of the move.</param>
    /// <param name="yOffset">The vertical offset from the origin of the move.</param>
    /// <param name="duration">The length of time the move gesture takes to complete.</param>
    /// <returns>The action representing the pointer move gesture.</returns>
    /// <exception cref="ArgumentException">Thrown when passing CoordinateOrigin.Element into origin.
    /// Users should us the other CreatePointerMove overload to move to a specific element.</exception>
    public Interaction CreatePointerMove(CoordinateOrigin origin, int xOffset, int yOffset, TimeSpan duration)
    {
        return CreatePointerMove(origin, xOffset, yOffset, duration, new PointerEventProperties());
    }

    /// <summary>
    /// Creates a pointer move action to an absolute coordinate.
    /// </summary>
    /// <param name="origin">The origin of coordinates for the move. Values can be relative to
    /// the view port origin, or the most recent pointer position.</param>
    /// <param name="xOffset">The horizontal offset from the origin of the move.</param>
    /// <param name="yOffset">The vertical offset from the origin of the move.</param>
    /// <param name="duration">The length of time the move gesture takes to complete.</param>
    /// <param name="properties">The object containing additional proprties for this pointer move operation.</param>
    /// <returns>The action representing the pointer move gesture.</returns>
    /// <exception cref="ArgumentException">Thrown when passing CoordinateOrigin.Element into origin.
    /// Users should use the other CreatePointerMove overload to move to a specific element.</exception>
    public Interaction CreatePointerMove(CoordinateOrigin origin, int xOffset, int yOffset, TimeSpan duration, PointerEventProperties properties)
    {
        if (origin == CoordinateOrigin.Element)
        {
            throw new ArgumentException("Using a value of CoordinateOrigin.Element without an element is not supported.", nameof(origin));
        }

        return new PointerMoveInteraction(this, null, origin, xOffset, yOffset, duration, properties);
    }

    /// <summary>
    /// Creates a pointer cancel action.
    /// </summary>
    /// <returns>The action representing the pointer cancel gesture.</returns>
    public Interaction CreatePointerCancel()
    {
        return new PointerCancelInteraction(this);
    }

    /// <summary>
    /// A class representing the properties of a pointer event.
    /// </summary>
    public class PointerEventProperties
    {
        /// <summary>
        /// Gets or sets the width (magnitude on x-axis) in pixels of the contact geometry of the pointer.
        /// </summary>
        public double? Width { get; set; }

        /// <summary>
        /// Gets or sets the height (magnitude on y-axis) in pixels of the contact geometry of the pointer.
        /// </summary>
        public double? Height { get; set; }

        /// <summary>
        /// Gets or sets the normalized pressure of the pointer input.
        /// </summary>
        /// <remarks>
        /// 0 and 1 represent the minimum and maximum pressure the hardware is capable of detecting, respectively.
        /// </remarks>
        public double? Pressure { get; set; }

        /// <summary>
        /// Gets or sets the normalized tangential pressure (also known as barrel pressure) of the pointer input.
        /// </summary>
        /// <remarks>
        /// Valid values are between -1 and 1 with 0 being the neutral position of the control.
        /// Some hardware may only support positive values between 0 and 1.
        /// </remarks>
        public double? TangentialPressure { get; set; }

        /// <summary>
        /// Gets or sets the plane angle in degrees between the Y-Z plane and the plane containing
        /// both the transducer (e.g. pen stylus) axis and the Y axis..
        /// </summary>
        /// <remarks>
        /// Valid values are between -90 and 90. A positive value is to the right.
        /// </remarks>
        public int? TiltX { get; set; }

        /// <summary>
        /// Gets or sets the plane angle in degrees between the X-Z plane and the plane containing
        /// both the transducer (e.g. pen stylus) axis and the X axis..
        /// </summary>
        /// <remarks>
        /// Valid values are between -90 and 90. A positive value is toward the user.
        /// </remarks>
        public int? TiltY { get; set; }

        /// <summary>
        /// Gets or sets the clockwise rotation in degrees of a transducer (e.g. stylus) around its own major axis
        /// </summary>
        /// <remarks>
        /// Valid values are between 0 and 359.
        /// </remarks>
        public int? Twist { get; set; }

        /// <summary>
        /// Gets or sets the altitude in radians of the transducer (e.g. pen/stylus)
        /// </summary>
        /// <remarks>
        /// Valid values are between 0 and π/2, where 0 is parallel to the surface (X-Y plane),
        /// and π/2 is perpendicular to the surface.
        /// </remarks>
        public double? AltitudeAngle { get; set; }

        /// <summary>
        /// Gets or sets the azimuth angle (in radians) of the transducer (e.g. pen/stylus)
        /// </summary>
        /// <remarks>
        /// Valid values are between 0 and 2π,
        /// where 0 represents a transducer whose cap is pointing in the direction of increasing X values,
        /// and the values progressively increase when going clockwise.
        /// </remarks>
        public double? AzimuthAngle { get; set; }

        /// <summary>
        /// Serializes the properties of this input device as a dictionary.
        /// </summary>
        /// <returns>The dictionary containing the properties of this device.</returns>
        public Dictionary<string, object> ToDictionary()
        {
            Dictionary<string, object> toReturn = new Dictionary<string, object>();

            if (this.Width.HasValue)
            {
                toReturn["width"] = this.Width.Value;
            }

            if (this.Height.HasValue)
            {
                toReturn["height"] = this.Height.Value;
            }

            if (this.Pressure.HasValue)
            {
                toReturn["pressure"] = this.Pressure.Value;
            }

            if (this.TangentialPressure.HasValue)
            {
                toReturn["tangentialPressure"] = this.TangentialPressure.Value;
            }

            if (this.TiltX.HasValue)
            {
                toReturn["tiltX"] = this.TiltX.Value;
            }

            if (this.TiltY.HasValue)
            {
                toReturn["tiltY"] = this.TiltY.Value;
            }

            if (this.Twist.HasValue)
            {
                toReturn["twist"] = this.Twist.Value;
            }

            if (this.AltitudeAngle.HasValue)
            {
                toReturn["altitudeAngle"] = this.AltitudeAngle.Value;
            }

            if (this.AzimuthAngle.HasValue)
            {
                toReturn["azimuthAngle"] = this.AzimuthAngle.Value;
            }

            return toReturn;
        }
    }

    private class PointerDownInteraction : Interaction
    {
        private readonly MouseButton button;
        private readonly PointerEventProperties eventProperties;

        public PointerDownInteraction(InputDevice sourceDevice, MouseButton button, PointerEventProperties properties)
            : base(sourceDevice)
        {
            this.button = button;
            this.eventProperties = properties;
        }

        public override Dictionary<string, object> ToDictionary()
        {
            Dictionary<string, object> toReturn;
            if (eventProperties is null)
            {
                toReturn = new Dictionary<string, object>();
            }
            else
            {
                toReturn = eventProperties.ToDictionary();
            }
            toReturn["type"] = "pointerDown";
            toReturn["button"] = Convert.ToInt32(this.button, CultureInfo.InvariantCulture);

            return toReturn;
        }

        public override string ToString()
        {
            return "Pointer down";
        }
    }

    private class PointerUpInteraction : Interaction
    {
        private readonly MouseButton button;
        private readonly PointerEventProperties eventProperties;

        public PointerUpInteraction(InputDevice sourceDevice, MouseButton button, PointerEventProperties properties)
            : base(sourceDevice)
        {
            this.button = button;
            this.eventProperties = properties;
        }

        public override Dictionary<string, object> ToDictionary()
        {
            Dictionary<string, object> toReturn;
            if (eventProperties is null)
            {
                toReturn = new Dictionary<string, object>();
            }
            else
            {
                toReturn = eventProperties.ToDictionary();
            }

            toReturn["type"] = "pointerUp";
            toReturn["button"] = Convert.ToInt32(this.button, CultureInfo.InvariantCulture);

            return toReturn;
        }

        public override string ToString()
        {
            return "Pointer up";
        }
    }

    private class PointerCancelInteraction : Interaction
    {
        public PointerCancelInteraction(InputDevice sourceDevice)
            : base(sourceDevice)
        {
        }

        public override Dictionary<string, object> ToDictionary()
        {
            Dictionary<string, object> toReturn = new Dictionary<string, object>();
            toReturn["type"] = "pointerCancel";
            return toReturn;
        }

        public override string ToString()
        {
            return "Pointer cancel";
        }
    }

    private class PointerMoveInteraction : Interaction
    {
        private readonly IWebElement? target;
        private readonly int x = 0;
        private readonly int y = 0;
        private TimeSpan duration = TimeSpan.MinValue;
        private readonly CoordinateOrigin origin = CoordinateOrigin.Pointer;
        private readonly PointerEventProperties eventProperties;

        public PointerMoveInteraction(InputDevice sourceDevice, IWebElement? target, CoordinateOrigin origin, int x, int y, TimeSpan duration, PointerEventProperties properties)
            : base(sourceDevice)
        {
            if (target != null)
            {
                this.target = target;
                this.origin = CoordinateOrigin.Element;
            }
            else
            {
                if (this.origin != CoordinateOrigin.Element)
                {
                    this.origin = origin;
                }
            }

            if (duration != TimeSpan.MinValue)
            {
                this.duration = duration;
            }

            this.x = x;
            this.y = y;
            this.eventProperties = properties;
        }

        public override Dictionary<string, object> ToDictionary()
        {
            Dictionary<string, object> toReturn;
            if (eventProperties == null)
            {
                toReturn = new Dictionary<string, object>();
            }
            else
            {
                toReturn = eventProperties.ToDictionary();
            }

            toReturn["type"] = "pointerMove";
            if (this.duration != TimeSpan.MinValue)
            {
                toReturn["duration"] = Convert.ToInt64(this.duration.TotalMilliseconds);
            }

            if (this.target != null)
            {
                toReturn["origin"] = this.ConvertElement();
            }
            else
            {
                toReturn["origin"] = this.origin.ToString().ToLowerInvariant();
            }

            toReturn["x"] = this.x;
            toReturn["y"] = this.y;

            return toReturn;
        }

        public override string ToString()
        {
            string originDescription = this.origin.ToString();
            if (this.origin == CoordinateOrigin.Element)
            {
                originDescription = this.target?.ToString() ?? "<null>";
            }

            return string.Format(CultureInfo.InvariantCulture, "Pointer move [origin: {0}, x offset: {1}, y offset: {2}, duration: {3}ms]", originDescription, this.x, this.y, this.duration.TotalMilliseconds);
        }

        private Dictionary<string, object> ConvertElement()
        {
            IWebDriverObjectReference? elementReference = this.target as IWebDriverObjectReference;
            if (elementReference == null)
            {
                IWrapsElement? elementWrapper = this.target as IWrapsElement;
                if (elementWrapper != null)
                {
                    elementReference = elementWrapper.WrappedElement as IWebDriverObjectReference;
                }
            }

            if (elementReference == null)
            {
                throw new ArgumentException("Target element cannot be converted to IWebElementReference");
            }

            Dictionary<string, object> elementDictionary = elementReference.ToDictionary();
            return elementDictionary;
        }
    }
}
